SideFX Houdini 15

Rork 14-12-2017, 05:30 Software 0 Comments
SideFX Houdini 15
Houdini 15 delivers great production-inspired features both to our established community and our emerging user base. There’s a lot more included than in a typical point release, as we’ve been able to finalize a wide range of features well ahead of our major release schedule.

Year: 2016
Version: 15.5.480
Software category: graphics-design, development
Language: English
Official website:

We need Your help!
Modeling Tools
Modeling Tools such as PolyBevel, PolySplit and Dissolve have been rewritten from the ground up to add key features and optimize experience for modelers. Retopo tools now have splitting, straightening, edge loop and brush tools for positioning and relaxing points. New straighten, distribute points and make circle options are now available when editing points.
Crowd Tools
Crowd Tools now feature advanced locomotion controls, accurate foot planting and terrain adaption, and more sophisticated crowd steering. The all-new Mocap Biped 3 comes with a rich library of motion clips for a diverse selection of motions. Crowd tools now support direct FBX imports as agents for better integration with other applications, a smoother workflow and redesigned/simplified shelf tools.
VR Lens Camera
The new VR Camera is based on a VR lens shader that lets you render VR images to forms such as Latlong spherical projection, perspective Cube Map or a stacked Cube Map — 3×2. The camera lets you set the eye separation and eye-to-neck distance, and can be used to render to Houdini’s built-in Mantra renderer.
Third Party Rendering for Indie
Houdini 15.5 also brings Third Party Rendering to Houdini Indie. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s built-in Mantra renderer. Houdini Indie support will also be available for V-Ray, Redshift and Maxwell.
This node is used smooth out or relax the effect of point deformations using a copy of the geometry before it was deformed. This is used in character rigging to create better deformations in areas where extreme bending occurs.
UV Tri-planar and Curvature VOPs
The UV Tri-planar Project VOP lets you quickly assign colors and texture maps without the need to define point or vertex UVs in geometry attributes. The Curvature VOP computes the amount of surface curvature and is useful for masking raised edges to expose scratches and dents.


  • New PolyBevel SOP

  • New PolySplit SOP

  • New Dissolve SOP

  • TopoBuild tool (phase II)

  • Variable width offsets in PolyExpand2D

  • Double-click for edge loop selection

  • Double-click for point and primitive island selection


  • Advanced locomotion controls

  • Direct FBX Imports for agents

  • Vertex normal support for deforming crowd agents

  • New Agent CHOP

  • New Terrain Adaptation SOP

  • Improved crowd steering behaviour

  • Accurate foot planting

  • Mocap Biped 3 with library of motion clips


  • Triplanar UV projection VOP

  • Curvature support for UV Bake

  • Tighter UV island packing in layout

Lighting and Rendering

  • Third Party Rendering Support in Houdini Indie — Today: RenderMan, Arnold, and Octane — Coming: Redshift, V-Ray and Maxwell

  • New VR Camera built using new VR lens shader

  • DOF and Motion Blur in OpenGL ROP

  • Overscan rendering support and crop window fixes

  • OpenGL displacement mapping in viewport

  • «Render to Disk in Background» button on SOHO ROPs

  • Photon tracing control in Mantra

User Experience

  • Better Euler tumbling in viewport

  • 3D handle enhancements

  • File chooser enhancements

  • Improved geometry snapping

  • Multi row/column pasting in Parameter Spreadsheet

  • Help system enhancements


  • «Delta Mush» deformation support

  • Multi overlapping selection in Dopesheet

  • Hair and fur grooming enhancements


  • Faster VEX function loading and more efficient memory use

  • Faster saving of large geometry

  • HQueue performance optimizations


  • OpenVDB 3.1


  • Many Alembic enhancements

  • SideFX Houdini 15
  • SideFX Houdini 15

We need Your help!

903.43 MB
File Count:
  • SideFX - Houdini 15.5.480 vc14 LNX/houdini-15.5.480-linux_x86_64_gcc4.8.tar.gz896.47 MB
  • SideFX - Houdini 15.5.480 vc14 LNX/Crack/houdini_keygen-15_0816.91 KB
  • SideFX - Houdini 15.5.480 vc14 LNX/Crack/install-lnx.txt1.85 KB
  • SideFX - Houdini 15.5.480 vc14 LNX/Crack/Houdini-15.0.393-linux_x86_64_gcc4.8/sesinetd6.15 MB

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